Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 03-03-2014 , 11:18 PM
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Invert gamma Correction Value

Probably a stupid Question but can somebody explain to me how do you get an inverse gamma value of .454 out of 2.2. where does .454 value comes from?

# 2 03-03-2014 , 11:32 PM
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Simple answer (1/2.2) = 0.4545454545454545

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