This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
thanks for the reply. the render was a test to see what was up with the odd tessalation (NORMALS-soft/hard). It's still WIP and I have yet to finish the barrel/bullet/gripsurface+texturing. The render is a shonky 1 minute HDRI MR image.
If that is a 'classic' .38 (looks like an early Taurus M85 or similar manufacturer but I might be wrong and it could be the original S and W) then the back part of the main body is perpendicular to the rest of it, the handle itself comes out at an angle - naturally really as it is a seperate piece - but the main body is virtually flat as it is a single piece of engineering (the body is formed from pressed plates).
It just looks a bit curved up one way on your model, but it might just be the angle. I attach a piccy with an arrow showing where I mean. Might come from extruding the grip from the main body of course.
Has a good shape overall. Are you doing steel frame w/ wood grip or a later version?
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