This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Sorry m8, but that is how it is done most of the time anywayz
Also, remember that Depending on your particle render-type settings, AND remember that PFX is a POST effect, and thereofore renders last, and overtop of everything else unless hidden by physical geometry...
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS izzylong.com
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