Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 12-12-2003 , 06:25 AM
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Boolean/Placement Problems

In Maya 4, i used a boolean extract on a cylinder to creat a hollow one for my Mecha WIP. However in doing so the object(highlighted in green) is created, and its how i want it, however the controls for the selected object are at the origin, and so it its local center. If i try and scale it its centered at the origin and not in the center of the object. Resulting in weird effects i would not expect and would not normally occur.

I was wondering if you could see i did something wrong to warrant the misplacement of its center, and how can i relocate it back to the center of the object?

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# 2 12-12-2003 , 06:30 AM
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*idiot*

okay.. i think i figured it out. i just saved, and randomly went though every menu untill i came to one that seemed to work.


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# 3 12-12-2003 , 06:39 AM
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nvm.. still having the problem...


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# 4 12-12-2003 , 10:00 AM
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select your object then Modify->Center Pivot


That'll do donkey... that'll do...
# 5 12-12-2003 , 10:16 AM
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Thanks. I cant belive it was somethign so simple. But sometimes the most complicated problems can be solved with a simple solution.


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# 6 12-12-2003 , 11:16 AM
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you can manually move a pivot by hitting the insert key and then translating it around and then push insert again to fix it's pos.

Alan


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