This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
a mirror material is made of 2 different material, one to cast reflection and another one (a zinc plate to absorb light)
so this is my set up for a mirror. u might get away with simpler method, depending on what u want to acheive...
so for instance, if u have a primitive cube, u put the zinc plate on a face behind the face containing the mirror shader.
p.s. as with a real mirror, if light is casting right in front of it, it will be bright, so ur light source need to be coming from behind it for best results.