I know I can import Adobe Illustrator paths into Maya, but, I was wondering if Maya has a way to manipulate a Curve's vertices with "handles" like you can in Illustrator.
3dsmax has this capability. So, I'm hoping that Maya has a similar approach and that I just haven't found it yet.
Yea, because I rather build everything in Maya then import stuff in. I seem to come across fewer problems that way. Which pretty much goes for any program.
Now if only their web site would work. I am unable to set up a username and password. I kept getting an error telling me I didn't fill out a username; which wasn't true.
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