This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
well, this is my first time using the techniques that brian_ellebracht used on his Harley V rod Custom Chopper (thanx man ) yet, it still doesnt look exactly realistic, it could just be the texture, but i dunno, im not great at judging my own work, so i'd really like some feedback please
Hey KaMaKaZ! the disc looks cool. Good to see other people influence each other. I can pick out to issue.
1. The actual spokes do not look right. For three spokes it just seems to small.
2. If you using poly you may want to smooth out the tire further.
I created a few tutorials on building a simple car wheel. and have tread texture there for you to download.
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