Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 04-02-2004 , 11:05 PM
maya4todd's Avatar
Subscriber
Join Date: Jan 2003
Location: Santa Monica, CA.
Posts: 163

Tutorial for animated ocean

I'm looking for a tutorial on animating a surface to mimic an ocean surface.

:bgreen:

# 2 05-02-2004 , 01:30 AM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
i uploaded an ocean shader not too long ago here on SM, so u can use it.
1)create a NURBS plane option box (name this plane oceanPlane)
>width = 40
>length = 40
>patches U and V = 30
2)convert the NURBS plane into a Softbody
- press f4 to get in the dynamics mode
>soft/Rigid body dropdown menu
>create soft body option box
>creation option = duplicate, Make original soft
>uncheck duplicate input graph
>weight = .30
Ok ocean plane is now created. now to make it move like one.
1)go to your outliner and select the oceanPlane, click on the + next to it to reveal the particles
2)select the particles
3)while still in the dynamic mode (f4) and oceanParticle still selected
>Fields
>turbulence > name it ocean Turbulence
>set magnitude to 7
>attenuation to .4
>frequency to 4
>noise ratio to 1
> interpolation type to quadratic (this is not in the option menu, after u hit create , it's in the last option in the turbulence field menu on the right)
Ok, going a bit further, u can create an air field for more realism
1)select the oceanParticles again
>field
>air option box
>magnitude = 3
attenuation = .7
direction xyz = .8, 1, .3
spread to .7
everything else is default.

i got good results, but u can always modufy magnitude, attenuation etc to get ur desired results.

user added image user added image


Last edited by vladimirjp; 05-02-2004 at 01:36 AM.
# 3 05-02-2004 , 06:19 AM
maya4todd's Avatar
Subscriber
Join Date: Jan 2003
Location: Santa Monica, CA.
Posts: 163
WOW! :bgreen:

Thanks so much.

# 4 05-02-2004 , 07:58 AM
maya4todd's Avatar
Subscriber
Join Date: Jan 2003
Location: Santa Monica, CA.
Posts: 163
Vlad,
I notice the ocean shader is inside a Maya scene (.mb). How do I save that as a shader (.ma)?

Thanks

# 5 05-02-2004 , 08:55 AM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
u don't have to save as .ma
simply import it and it will go directly to the hypershade.

# 6 05-02-2004 , 10:17 AM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
if you're using 4.5 then y not just use the ocean creator thingy. the results are fantastic. but I'm sure this way will work too user added image


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 7 05-02-2004 , 02:28 PM
maya4todd's Avatar
Subscriber
Join Date: Jan 2003
Location: Santa Monica, CA.
Posts: 163
Ahhh, thanks.

# 8 05-02-2004 , 06:56 PM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871

Originally posted by Pure_Morning
if you're using 4.5 then y not just use the ocean creator thingy. the results are fantastic. but I'm sure this way will work too user added image

yea... i thought it's good practice to make from scratch that's all.user added image
but the presets r gr8 2

# 9 05-02-2004 , 07:00 PM
maya4todd's Avatar
Subscriber
Join Date: Jan 2003
Location: Santa Monica, CA.
Posts: 163
It's always good to know both ways. I still have to figure out how to set it up with the presets. I guess there's probably a basic explanation in the manual/user info.

# 10 06-02-2004 , 02:36 AM
ragecgi's Avatar
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Cool, thanks Vlad!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 11 06-02-2004 , 04:02 AM
NitroLiq's Avatar
Moderator
Join Date: Nov 2002
Location: New York
Posts: 2,133
Actually, if I remember correctly, creating the ocean by converting a plane to softies is less of a drain on the pc than maya's ocean presets. I could be wrong though...it's been awhile. user added image


"Terminat Bora Diem, Terminal Auctor opus."
# 12 06-02-2004 , 04:21 AM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871

Originally posted by NitroLiq
Actually, if I remember correctly, creating the ocean by converting a plane to softies is less of a drain on the pc than maya's ocean presets. I could be wrong though...it's been awhile. user added image

ur right, plus u have more control over animation, adding particles and fx etc...

# 13 06-02-2004 , 05:43 AM
maya4todd's Avatar
Subscriber
Join Date: Jan 2003
Location: Santa Monica, CA.
Posts: 163
All the better I have Vlad's tutorial.

By the way, I did your tutorial last night and it worked great. The only thing I'm having a hard time with is the shader. I haven't rendered a full animation yet, but a single frame looks kinda weird. I'll render an animation sequence before worrying too much.
Thanks again, Vlad for your tutorial. user added image

# 14 06-02-2004 , 06:32 AM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
maybe if u add better lighting!!
here are some lights.
delete whatever light u have in your scene and add import this file. it should provide good lighting.

Attached Files
File Type: mb lights.mb (41.4 KB, 259 views)
# 15 06-02-2004 , 08:39 AM
maya4todd's Avatar
Subscriber
Join Date: Jan 2003
Location: Santa Monica, CA.
Posts: 163
Thanks, Vlad. I knew there was something missing...besides a few brain cells on my part. user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads