This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
hey
im remodlling my bear dude with nurbs cos the poly model was way too dense for my skinning
but nurbs is giving me trouble
im using the loft tool, but at places like the head (with the ears) the curves have to close together cos u nd detail, but at those places, the gaps BETWEEN the 2 curves dips down i cant move them up cos i can only move curves, and the curves are in the right place
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