Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 15-02-2004 , 05:28 AM
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smuseum

This is my very first attempt at architecture. Any one have any comments!

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the present moment,
is the only moment that matters
# 2 15-02-2004 , 03:10 PM
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a difrent view might be more apealing. could be cool, I would work on some textures for it. But for lay out it might be cool, I would need to see a little difrent view. this one is a bit umm well I feel it just dosn't show enufe of what you have there.

# 3 15-02-2004 , 04:12 PM
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Good start. Now you need to learn texturing and shading, lighting and add some trees and it'll look really cool. Can u crank up the anti-aliasing some?


"Whatever tomorrow brings I'll be there...with open arms, and open eyes" - Incubus
# 4 16-02-2004 , 02:30 AM
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Thanks for the comments.
It's pretty simple. I guess it really could use a lot more detail.

I would like to show you another view . How would I post it without starting another thread?

I will try to do what you all suggested.
Where do I " crank up the anti-aliasing"?
In the render globals settings-


the present moment,
is the only moment that matters
# 5 16-02-2004 , 07:24 PM
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getting there keep it up!



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# 6 17-02-2004 , 03:14 PM
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use the post reply button down close to the bottem buy the quick reply. you can add the file there how you did when you made the thread.

# 7 19-02-2004 , 12:45 AM
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different view

Thanks for the tip.
here is some from far away.
its simple, so I guess I can add alot of detial still


the present moment,
is the only moment that matters
# 8 19-02-2004 , 12:46 AM
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forgot the pic


the present moment,
is the only moment that matters
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