Nurbs to poly to sub-d
Best thing to do with nurbs is to use the simplest modeling form you can. Usually i start off with a primative.
Convert to poly and attach all the vertices up that line up. Try various types of conversion to ensure that you dont get 3gons or 5gons, you only want 4 sided poly patches.
Do Not Smooth... unless you intend on staying with polygon surfaces. Smooth will add too much unnecessary geometry for sub-d surface conversion.
Convert to sub d and add additional geometry in either Poly Proxy mode or in refined vertice mode.
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And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.
--TOOL, 10,000 Days---
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