This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
This low poly sword model was designed for use in a game environment, let me know what you think
i know the texturing is a bit poor, but this project was mainly to test my modelling skills, i just thought id texture it up quickly cos i was bored
it is ok for ut2004 (ive heared the standard is 3000 to 5000 for models on 100%LOD and some 500 to 1000 for weapons) but you could save a huge amount of polys in the handle since it will be covered by the hand(and wont be seen close) and therefore it doesnt needs all that roundness...
One thing to remember, when it comes to game art efficiency... a limit is just that... a limit. It doesn't mean you have to meet it. If you can get something looking fine with less, then by all means, do so.
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