This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
OK can anybody help with how to set up a camera manually to emulate your own personal choice of real life camera, I've tried playing about with focal lengths, apature, ratios and so on, and i have so far managed to get pretty close, but close isn't quite good enough for what i'm trying to do. If anyone has any information on this subject I'd be more than appreciative of thier help.
basically i have a camcorder that I have set up how i want which i am using to shoot footage, i want to then overlay using after effects my maya produced animations, what i want to do is set up a camera object in maya that will emulate the field of vision, focal length and other attributes of my trusty camcorder so when i come to overlay the CGI will have the same perspective as the video footage.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off