This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I do a sqigle with curves, then extrude them, add whaever detail you want, then turn them into a softbody and paint weights on it. Use constrain points at certain locations at the top of the curtain and thats it.
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