This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I do a sqigle with curves, then extrude them, add whaever detail you want, then turn them into a softbody and paint weights on it. Use constrain points at certain locations at the top of the curtain and thats it.
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