Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 19-04-2004 , 02:07 PM
Subscriber
Join Date: Aug 2003
Posts: 10

archways

Hi there

could you do a tutorial on how to do archways please
i wanted to do do a ruined building with a roman look and wanted to do crossing corridor archways, is this possible to do with one object or am i better of to do this using multiple objects, and i really would like it to be polygon, a tutorial on this would be great !

# 2 19-04-2004 , 02:22 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
create a cube. Scale it so that it is long and narrow. Add lots of sections to it in the channel bar.

Add a non-linear bend deformer to it. Up the curvature. Bobs your uncle one archway. Do the rest of it with texturing.

Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 3 20-04-2004 , 07:41 AM
Subscriber
Join Date: Aug 2003
Posts: 10
user added image i have no idea what your talking about user added image

# 4 20-04-2004 , 08:46 AM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
that's how you make an archway, what are you having problems with it's fairly clear... start with a cube and then bend it to look like an archyway.

user added image

Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 5 20-04-2004 , 10:20 AM
Subscriber
Join Date: Aug 2003
Posts: 10
ok my fault .. is it possible to make say a cube with an arched corridor from one end of the cube to the other ? i tried extracting a face from one side of a cube to the other side but couldnt connect it into a symetrical shape

# 6 20-04-2004 , 10:25 AM
Subscriber
Join Date: Aug 2003
Posts: 10
and btw do pros make an object using lots of other duplicate objects combined or do they have supernatural skills and are able to make one complex object from one single mesh ?

just curiouse user added image

oh and thanks for simplifying the archways for my nooblike brain user added image

# 7 21-04-2004 , 10:59 AM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
I normally make a new piece whenever I feel the need. You wont be able to make all your objects out of one piece but it's a personal choice.

Here's a pic of what I mean.

Thanks

Alan

Attached Thumbnails

Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 8 21-04-2004 , 11:55 AM
Subscriber
Join Date: Aug 2003
Posts: 10
well thats just awesome and many thanks

# 9 21-04-2004 , 02:07 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
not a problem, if you want to make it more accurate you could do some extruding before you bend it to get the joins in there as well, but that's up to you.

Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off