same model, multible patches
Hi
I've been going through a few tuts on modeling with NURBS.
One thing I find odd. When doing a model with NURBS, let's take a simple face, it seems that it's normal practice to model it from difrent patches which is not realy connected, but just very close to eachother.
Is that true? Won't that give problem when animating the face? I would say; it would be better to have the hole face in one patch. (ofcourse without extra details)
Does any of you know any good tuts on modeling dead non organic things, like furniture with NURBS? It seems that most tuts is like; "How to model a 3 eyed dragon etc." Not very useful for me.
Thanks in advance!
: ) Jakob
<i>It's the "hard", that makes it great! - Tom Hanks</i>