TADA!
Well, I jigged and rigged about and hey presto! I have my main man walking in Maya. Forgive the creases but I only found out last night what was wrong. The character was modelled in AM and imported as a *.dxf into Maya. What I didn't know was that my normals are all arse about face - hence the funny creasy look.
So if anyone can tell me a quick way to get all my normals pointing in the right direction at the click of a button please let me know!
Kev - I hope that seat is still warm!!!
Tickety boo and ta ta for a bit...
Gazzamataz
https://www.gazzamataz.com