This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I did up this head, half at first, then duplicated it, combined the 2 sides, and merges the edges. Why is there still a horrible looking seam going down the centre of his head?
You might have normals in different directions. Normally when you scale in the -1 direction and than combine with a +1 scaled object, the normals are flipped.
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