Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 26-04-2004 , 12:35 PM
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ok ok ok.... so we all do have a favourite, right!?
let's just say that we find a car that has organic and straight lines...so with that...after finishing the sm_car_tut we would be able to model every single car on the planet including cars in our imagination... right ?!

So why botter...
...The only thing Im consurned with is WHEN the tut will come... Im as desperate looking forward to the cartut as YOU'LL ghehe

...and oh...(of the record)...The DoDge Viper looks fine to me too! user added image


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# 17 30-04-2004 , 03:00 AM
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My votes for the gremlin!


# 18 30-04-2004 , 07:11 AM
Kevin
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please guys be a little more patient, I know the car should have been out ages ago... but we have had so much work to do that there simply wasnt time.

The apache tutorial has been a massive project, and one we picked over the car as theres cars everywhere!

But a car will come user added image

# 19 03-05-2004 , 02:23 AM
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oh i am patient kevin. but i have a suggestion: what about a regular car normal ppl can afford? like a grand am gt - that is a nice affordable car. user added image

# 20 03-05-2004 , 04:47 PM
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I'd love to model my car but there is no blueprints for it

2003 Mazdaspeed Protege, some of you may or may not know of it, only 250 were made in canada. (Mines Highly modified of course user added image

# 21 03-05-2004 , 07:43 PM
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throw us a pic!


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# 22 03-05-2004 , 08:41 PM
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car tutorials are i think onez that catch most of the attention... although it is one of the few compact projects that covers almost everything of maya... lighting, texturing, modelling, polygons, nurbs, blah blah.. i cant wait for it tho... would not mind giving it a look

# 23 04-05-2004 , 03:50 AM
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Ok here is a picture of when I got it in stock form

[IMG]C:\Documents and Settings\Brennan\Desktop\Brennan[/IMG]

And here is crappy pic of what it looks like now

[IMG]C:\Documents and Settings\Brennan\Desktop\Brennan[/IMG]

Specs
STOCK
Watercooled Turbo I4
170Hp
165 LB/trq

0-60 - 7 seconds
standing 1/4 mile - 14.9

Specs as of now
Front Mount Intercooled
260WHP - 285 crank hp (estimated)
310 Lb/Trq at wheels - 340 crank Lb/trq

0-60 - 5.2 sec (estimated)
1/4 mile - 13.1 @ 111mph

# 24 04-05-2004 , 03:57 AM
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Ok, pics didn't work let me try again

Before (sorry if the picture is to big)

Attached Thumbnails

Last edited by MayaStudent; 04-05-2004 at 04:01 AM.
# 25 04-05-2004 , 03:59 AM
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After

Attached Images
# 26 04-05-2004 , 07:22 AM
Kevin
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Originally posted by MayaStudent
Ok here is a picture of when I got it in stock form

[IMG]C:\Documents and Settings\Brennan\Desktop\Brennan[/IMG]

And here is crappy pic of what it looks like now

[IMG]C:\Documents and Settings\Brennan\Desktop\Brennan[/IMG]

Specs
STOCK
Watercooled Turbo I4
170Hp
165 LB/trq

0-60 - 7 seconds
standing 1/4 mile - 14.9

Specs as of now
Front Mount Intercooled
260WHP - 285 crank hp (estimated)
310 Lb/Trq at wheels - 340 crank Lb/trq

0-60 - 5.2 sec (estimated)
1/4 mile - 13.1 @ 111mph

it didnt work as you are linking to your desktop!

LOL but nice car all the same mate user added image

# 27 04-05-2004 , 12:00 PM
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you guys do know that you can use the same techniques found in the apache to do the car, right? Just a matter of modeling something else. user added image

# 28 04-05-2004 , 08:46 PM
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that car rocks man! I think mr.mckinley is right.... Im really qurieus for it...


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