Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 06-10-2002 , 02:35 AM
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early test shots of room

im in the midst of making this room, and decided to do some test lighting

i would like suggestions, comments, critiquing, possible things to change, etc. anything would be greatly appreicated.

thanks

Kyle

# 2 06-10-2002 , 02:57 AM
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Perhaps a low intensity light for the entire room?

# 3 06-10-2002 , 03:18 AM
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i have an ambient in there with the intensity at like .1
i was discussing this with my friend.

we also talked about the lights on the right maybe needing to come more to the right in order to reveal the tank between them
and moving the desk more central to the picture, bringing the light with it to brighten up the centre of the room

..... ????

Thanks

Kyle

# 4 06-10-2002 , 09:11 AM
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How about posting a fully lit version of the scene? It would be easier to give suggestions then... just a thought...


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# 5 06-10-2002 , 07:39 PM
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kbrown's got a point.. now we can't see what you got in there..
aw8in' update.. user added image

# 6 08-10-2002 , 01:40 AM
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ok well im tweaked the room a bit and got the shot of it and i made one of just the room with a single ambient so you can see what's in it like you asked.

thanks

Kyle

# 7 08-10-2002 , 01:41 AM
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and the second one

# 8 08-10-2002 , 02:13 AM
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cool man.. couldn't make out the corner and pipes earlier..
it's interesting man.. keep it up.. user added image

# 9 08-10-2002 , 12:29 PM
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Hmm. I don't know what's on the right hand side wall but one idea would be to put some dark blue light coming into the room through a window. Like moon light or something. It could give some nice ambient and interesting shadows...


Kari
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# 10 08-10-2002 , 01:55 PM
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Kyle, looks good bud. Let me guess nurbs hehe. Keep it up. Looking forward to the textureing.


Kurt


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 11 08-10-2002 , 06:57 PM
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kbrown i like that idea but the room is like a science lab in some sub-level laboratory research centre, so thats why its dark cuz its all bulb lights

Kurt its not ALL nurbs but in making some of the objects in the scene, yes nurbs made it quite easy whereas for others polys made it much easier

but thanks for you opinions suggestions and stuff, any more? pick it apart find the things you dont like and tell me i want to work and not look funny or awkward ya know?

thanks again

Kyle

# 12 08-10-2002 , 07:14 PM
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Ah, ok...hmm...how about adding some warning lights to the lab equipment? And a shiny coke automat to some corner of the room? =)


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# 13 09-10-2002 , 02:42 AM
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well hey some warning lights - awesome, wasnt thinking of that at the moment but definitely will be soon

thanks

Kyle

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