Trouble Mirroring Skin Weights
I painted the skin weights on the left arm of my character, then I tried mirroring them onto the right arm and everything seemed to work fine. However, when I rotate the joints in the left arm, unwanted deformations appear in the right arm and vice versa. Here's a picture of the character in bind pose, and here's one with the rotated joints and the deformation. Anyone know what's causing this?