This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I wrote a new MEL syntax mode file for SubEthaEdit (https://www.codingmonkeys.de/subethaedit) that works a lot better (IMHO) than the one currently posted on Coding Monkey's site. Although the one I wrote is designed for inverted color schemes (e.g. white text on black), it does offer a lot more syntax hiliting options than the original one. It also supports .MA files, and the function list flags global and local procedures differently.
Here are a couple of small screenies of Mel.mode in action:
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