This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Tyro, can you do a quick overview of how you shaped the main body and canopy? I started a snowspeeder a long time ago but could never seem to shape it properly. Btw, it's funny you should post this as I was just goofing around with some speeder animation tests last week (speeder mesh was an .obj file downloaded through sci-fi3d...animatics are simple playblasts). Nothing remarkable but if you'd like to see:
sorry should of been more clear i started with a box, the bottom CV's were scaled out and the placed to the corners of the wings, split the polygon so i could get the other corners and then i extruded the top to get the cockpit shell,
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off