Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 03-06-2004 , 08:20 PM
Rubberkidney's Avatar
Subscriber
Join Date: Mar 2004
Posts: 161

material problems

ok this is a weird problem....i have a nurbs surface, with a blinn shader and a bump map on it...then i have a semi-transparent blinn surface ontop of it with a envball node attached to the reflection color...no bump map..nothing except the envball node...but when i render it i get this

user added image

it looks like there is some kind of bump map on it..but there isnt..and thats the thing....i have no idea where that texture is coming from at all...

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads