ok this is a weird problem....i have a nurbs surface, with a blinn shader and a bump map on it...then i have a semi-transparent blinn surface ontop of it with a envball node attached to the reflection color...no bump map..nothing except the envball node...but when i render it i get this
it looks like there is some kind of bump map on it..but there isnt..and thats the thing....i have no idea where that texture is coming from at all...
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