This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hi, I need some help with repeating an animation sequence several times within a scene.
What i have is an 'atom' that i've modelled using nurb sphere's. i have created a bunch of electrons and attached them to nurb circles as motion paths.
So i have my animation of the electrons making one full revolution over 30 frames.
But what i'm having trouble with is that i want this 30 frame animation to repeat over and over, so that the atoms can be in say a 300 frame movie in which i zoom in and out etc and the electrons continually revolve around the nuclei.
Does this work the same way with motion path animations? I set up a simple test scene this morning (sphere attached to a circle serving as a motion path), thinking the same thing...post infinity but couldn't get it to work properly (wouldn't even show cycles after after setting up to view).
i'd forget about motion paths here... aren't the rotating stuff doing perfect circles? if so, i'd adjust their pivot to the center of rotation and just key the rotations with post infinity or write expressions for them...
thanks guys, i used the post infinity->cycle, on my aniamtion.. worked sweet.... and it does work on motion paths(so to speak) I just used the PI cycle on the actual object attached to the path.
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