Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 07-06-2004 , 01:09 PM
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Join Date: Jul 2003
Location: In the Caribbean
Posts: 193

Making a model pass behind a pole

Hey guys!!

I shoot a video in front of my house looking at somthing passing by the sky, but there's a in a middle of teh shot a building. The model i want to render will be flying by and going behind the building.

I have a cube and the model in the maya scene the cube is place where the building is. Now i render the scene but i still see the cube and if i use layers (cube in one and ship in the other) it will render the ship without the effect behind the cube....

I hope some understand what im doing...user added image

For compositing I use After effects 6

Maybe im missing a simple step?

Any help will be appreciated!!!


If you can Imagine, Draw it, if you Draw it, Animate it, then it becomes a Masterpiece.....
# 2 07-06-2004 , 01:55 PM
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Join Date: Oct 2002
Location: London, UK
Posts: 2,800
assign a new lambert to the cube and then go to it's attributes and change it's opacity type to "Black Hole" then render them both on one layer.

The other more flexible option is to render the cube as a separate layer as you have done and then use it as a matte in after effects.

It's up to you really, if you're less experienced then go for the first option.

user added image
Alan


Technical Director - Framestore

Currently working on: Your Highness

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# 3 08-06-2004 , 06:23 PM
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Join Date: Jul 2003
Location: In the Caribbean
Posts: 193
hey pure thanks for the TIP!! hope youre doing fine...

BTW hows the AVP project, here will soon start thunderbirds!!!


If you can Imagine, Draw it, if you Draw it, Animate it, then it becomes a Masterpiece.....
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