This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I start off in nurbs convert into polys add detail in polys using split polygon tool, then covernt into sub-ds to push and pull detail. Then back to polys for the final.
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)
Originally posted by Mantat I couldnt wait for the #$%#$% DVD to arrive and downloaded the first two parts.
My first comment is wow! The encoding quality is superb!
More comments when I finish watching the file!
More info:
Your dvd was ordered on the 31/5/04 this was indeed a uk bankholiday so no post this day, The dvd would not have gone out untill the 1st or 2nd so therefore is only 5 days without the weekend included... so your package should be with you very soon
As for the new tutorial, its great and I cant wait to get the other parts. I really like Kurt workflow to move from nurb-poly-sub. So much faster than me trying to work with poly from the start! Well, theoricaly, I havent try it yet, I am going to be a good student and wait to get the first DVD and do them in order...
Are you going to put more part before the weekend? I need something to entertain myself...
btw, I dont know how its possible but my cable modem is supposed to be capped at 300k/s and I downloaded the vids at 500k/s which is even faster then downloads from the connexion servers... So its pretty cool!
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