This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Im guessin you could go into the Attribute Editor of a material and click the little "create" button next to specularity, transparency, etc and use those image maps... =]
Im guessin you could go into the Attribute Editor of a material and click the little "create" button next to specularity, transparency, etc and use those image maps... =]
Raul: depends on the type of material your working with... say your using a blinn:
self illumination would go into incandescance
shinyness to-> specular colour
opacityto-> transparency
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