Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 12-10-2002 , 08:28 PM
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hello ?

I have a question? where do i place these maps.

a self ilumintaion map. shinness map. opacity map.

# 2 12-10-2002 , 08:48 PM
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Im guessin you could go into the Attribute Editor of a material and click the little "create" button next to specularity, transparency, etc and use those image maps... =]


- Chris L. Harkins -
# 3 12-10-2002 , 08:53 PM
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Im guessin you could go into the Attribute Editor of a material and click the little "create" button next to specularity, transparency, etc and use those image maps... =]


- Chris L. Harkins -
# 4 12-10-2002 , 08:54 PM
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oops... sorry. You got it the first time, didnt you? =|


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# 5 12-10-2002 , 09:24 PM
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a self ilumintaion map. shinness map. opacity map.


where do each one of these go.

# 6 12-10-2002 , 09:39 PM
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Im not sure about the illum map, but the 'shinness' would go as specularity. The opacity will go under the transparency node.


- Chris L. Harkins -
# 7 13-10-2002 , 12:02 AM
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Raul: depends on the type of material your working with... say your using a blinn:
self illumination would go into incandescance
shinyness to-> specular colour
opacityto-> transparency

# 8 13-10-2002 , 12:09 AM
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I was somewhat right... =\


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# 9 13-10-2002 , 12:43 AM
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yep you were user added image was just trying for an extra bit of clarification

# 10 13-10-2002 , 11:12 AM
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ahh thank you very much Kal. and everybody else.user added image

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