Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 22-07-2004 , 06:13 AM
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the front

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"Whatever tomorrow brings I'll be there...with open arms, and open eyes" - Incubus
# 17 24-07-2004 , 04:04 PM
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Very cool. Your explanation clearifies the context of the moves.
I am familar with Choy Li fut but haven't heard of chito-ryu karate.
I've spent a few years with Tang Soo Do, and Shorin-ryu karate and even a short time with Wing Chun.
I'd like to see the finished product!

# 18 25-07-2004 , 10:00 PM
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Looks cool. What is hudini?

P.S. I didn't know the U Of T did maya. Or are you just using the server?


Imagination is more important than knowledge.
# 19 27-07-2004 , 02:23 AM
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Houdini is another 3d package. It's being used where I work to make a disney movie so I needed to learn it.

I just finished my Comp Sci degree at U of T so that's why I still have an account. No, unfortunately they don't do any 3d animation...other than pure coding.

Wish they did though so I could say I've learned something useful.


"Whatever tomorrow brings I'll be there...with open arms, and open eyes" - Incubus
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