Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
i've been using the polygon sculpt tool on half a head. however, when i've finished using the tool, and then go to duplicate to make the other side of the head, it somehow loses the history of what i've sculpted after i've smoothed the head. does anyone know what i need to do to correct the problem i'm having?
i already went ahead and sculpted the other side of the head - it was just a bit around a horn i needed to do but next time i'll go ahead and try what you said.
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