Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 10-08-2004 , 12:42 AM
Tzeentch's Avatar
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Join Date: Jul 2004
Location: Great Falls, MT
Posts: 55

Redirecting a character

Hey..got another question that'll probably take you guys about two minutes to figure out.

I've got a mechanical walker type thing that I've animated a walk/run cycle for...but there's a little problem... I can only get it to go one direction. 8-) Whenever I try to use the character set redirection handle (that sphere shaped icon that appears at the origin, the torso twists, but the feet won't move themselves with the torso...so it just looks like I'm twisting the entire model. Is there anyway to redirect the entire model so all it's extremities will track the position of the two feet.

# 2 10-08-2004 , 01:45 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Usually, I group the pelvis with the feet's IK groups and rotating that group rotates the entire character.

# 3 10-08-2004 , 05:33 AM
Tzeentch's Avatar
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Join Date: Jul 2004
Location: Great Falls, MT
Posts: 55
Issue resolved, thanks a bunch. That's a lot easier than trying to mess with that stupid redirection node.

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