Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 16-08-2004 , 05:19 PM
halosk8er01's Avatar
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Join Date: Aug 2004
Posts: 1

Im new here

i'v bin using 3ds max and i moved to maya and i was wondering how to Tessellate the object.

# 2 17-08-2004 , 03:44 AM
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Join Date: Dec 2002
Location: east coast
Posts: 84
i'm a max and maya user, but i dont' use tesselate much in max, but i think in maya it's polygons->triangulate. if that doesn't please you you can try edit polys-> subdivide.

strytus

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