Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 20-08-2004 , 07:15 PM
sjurick's Avatar
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Join Date: May 2003
Posts: 136

Image plane and sloooooonesss

Hi. I just decided to start modeling a car and have my image planes imported onto each of the Orthographic cameras. When I switch to one of the cameras with the image plane visible, my dollying and other camera moves are incredibly slow!

I thought it was because I was using .tga files of about 1.179K, so I went back in Photoshop and saved them as .gifs. Now the largest is 18K, and still the camera moves are painfully slow. If I turn off the image plane, everything is fast again. I don't use the image planes in the Perspective view and it is working just fine.

Any ideas on what to do about this?

I am using Maya 6.0.1 with ATI Radeon 9800 Pro 128 AGP.


"Please excuse the crudity of this model, I didn’t have time to build it to scale or to paint it"
:: Dr. Emmett Brown
# 2 20-08-2004 , 07:32 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
i recomend using poly planes for your image planes

# 3 20-08-2004 , 08:49 PM
sjurick's Avatar
Subscriber
Join Date: May 2003
Posts: 136
Yes I remember that from your Shark tutorial and it worked well.

I got this issue resolved...somehow. I decided to go to ATI and get the latest video driver and that seemed to pep things up.

Workin' like a champ now.

Thanks.


"Please excuse the crudity of this model, I didn’t have time to build it to scale or to paint it"
:: Dr. Emmett Brown
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