Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 24-08-2004 , 03:36 AM
killbot's Avatar
Registered User
Join Date: Aug 2003
Location: Ontario
Posts: 62

can maya do this?

i want to be able to use the paint tool to paint a bump map or displacement map directly on my models and see it on screen.

like perhaps paint wrinkles ect..

similar to the way i see it being done in zbrush.


is this possible to do in maya? the way i discribed it.

from what i can tell i think the answer is no, but i just want to make sure.


thanx


i bent my wookie!
# 2 24-08-2004 , 06:59 AM
dragonfx's Avatar
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Join Date: Jul 2003
Posts: 1,257
no realtime feedback on bumps or displacements(on 5)... but you can paint any map in maya...
i think you could indeed get feedback on bumps with a cg shader and two side by side models one in wich is connected to color and the other with the cg shader and the same map as a bump... but its been so long i dont touch maya...


Last edited by dragonfx; 24-08-2004 at 07:03 AM.
# 3 24-08-2004 , 12:41 PM
mtmckinley's Avatar
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Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
yeah, you can't get realtime updates on the bump/displacement in the panel. You only see those take affect when it renders.

# 4 24-08-2004 , 08:20 PM
killbot's Avatar
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Join Date: Aug 2003
Location: Ontario
Posts: 62
well hopefully maya 6.5 they will have it hehe.


i bent my wookie!
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