Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 26-08-2004 , 07:55 AM
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Starting a model and how to make...

Hi!
I have a problem.
If i start lets say a robot head,
i dont know how to begin.
To start whit something i need a begin.
Thats a problem whit me.
And if i have a few parts of a body,
how can i put it into eachother,
whitout do it whit combine and union,
i mean to let it become 1 objeckt?


# 2 26-08-2004 , 07:59 AM
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It dosn't have to be all once object, for mechanical things, I normaly don't bother joining them all the time.. Unless I'm going to texture a lot things that really are fused in real life. Just parint it togather if you need to move it all somewhere.

# 3 26-08-2004 , 08:07 AM
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also if i am working on a mechanic thing i make cables
i do that whit the curves nurbs circle tool.
i make like 3 copyed rings but i cant combine it whit the polygons.
i dont know how i can make cables on a other way


# 4 26-08-2004 , 08:39 AM
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You will need to select your nurbs cable go to modify> convert> nurbs to polygons. This will convert your nurbs cable into a polygon cable, now you will be able to combine your cables to the rest of your robot.


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# 5 26-08-2004 , 09:11 AM
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WOW! thanx man it works.
Thank you verry mutsh!!
Your the best! you really helped me out! user added image


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