Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 01-09-2004 , 09:31 AM
Registered User
Join Date: Sep 2004
Posts: 1

ground Fog using Fluids/ Particles: Please help!

Hi,

I want to make a ground fog (with a small heigth) which flows through a forest towards the cam. Later when the fog on the ground has reached it it should rise up and cover the whole forest with fog.

The problem with the fluids is that i can't hold them down on the ground. The collissions of the ground and the trees push the fog up too much.

I also tried to make the fog with a surface flow and particles but there i wasn't able to create collissions with the trees.
Moreover i can't make a good looking collision with normal particles because i don't know how i could let the particles collide like fog on the trees. They have to flow around it. Any idea?

You could download the fluid scene here to see what i mean.

https://www.decadeone.com/groundFog.mb

Thanks for help.
Chris

# 2 04-09-2004 , 07:51 PM
dirack's Avatar
Registered User
Join Date: Oct 2003
Location: Cage #42 of the Asylum
Posts: 396
If you don't want the fog to come too high, why don't you just make the 3d container a tad smaller and use an edge dropoff?

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads