Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 31-08-2004 , 01:20 PM
ayelar's Avatar
Registered User
Join Date: Jul 2003
Posts: 107

Weird line when smoothing?

I've got a fairly simple poly head mesh that seems fine when it's blocky, but gets weird when I smooth it. Any ideas what's going on?

Attached Thumbnails
# 2 31-08-2004 , 01:21 PM
ayelar's Avatar
Registered User
Join Date: Jul 2003
Posts: 107
Here's the wire:

Attached Thumbnails
# 3 31-08-2004 , 01:23 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
That is strange. Does it render like that? Is it an actual hole in the geometry or some sort of visual error?

If it's an actual hole, I would guess that some vertices around the mouth need merging.

# 4 31-08-2004 , 01:29 PM
ayelar's Avatar
Registered User
Join Date: Jul 2003
Posts: 107
Yeah, that's what I thought might be the problem, but it doesn't show when rendering, and the line is angled differently every time I undo, make some changes to other parts of the face, and resmooth. I'm baffled. I've had problems with the files this model is in getting corrupted, I'm thinking it might have something to do with a bad material or something, so I'm not inclined to just ignore this glitch. user added image

# 5 31-08-2004 , 01:47 PM
ayelar's Avatar
Registered User
Join Date: Jul 2003
Posts: 107
Seems like everything does it when smoothed. Check out the line coming from the hair...

Attached Images
# 6 31-08-2004 , 02:16 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Is there a vertex on the end of that thing?

# 7 31-08-2004 , 04:56 PM
Dann's Avatar
Registered User
Join Date: Feb 2003
Location: Los Angeles
Posts: 695
I've seen bugs like this in other 3D packages. My recommendation (if you can stomache it) is to export your models as dxf objects, start a new project and new scene file, import the models back in and start over. That way you have a new clean file to work with.

If you can't do that, and it's rendering correctly, you might be able to get away with doing nothing.

# 8 31-08-2004 , 04:58 PM
ayelar's Avatar
Registered User
Join Date: Jul 2003
Posts: 107
No, no vertex.

I'll probably export it, just for good measure... but it would suck to have to reassign materials to all of those faces. :-p I guess I'll just keep an eye on it for now. Thanks for the quick responses, guys.

# 9 01-09-2004 , 08:45 AM
Subscriber
Join Date: Oct 2003
Posts: 17
I had something like this on one of the characters I was doing. Seems that some of the vertices were not merged properly, so check yours. It could also be a very nasty bug as if you rotate your perpective view the lines disappear.

# 10 01-09-2004 , 02:07 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
Maybe delete the history.


Imagination is more important than knowledge.
# 11 06-09-2004 , 05:03 AM
diseasekrot's Avatar
Registered User
Join Date: Aug 2004
Location: houston, texas
Posts: 24

hehe

wow, that guys loks jsut like me when i had that kinda long hair
cheers!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads