This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
you could change the penumbra of the light, that will make the edges of the light softer or harder (depending on the setting). it's in the attribute editor of the light. since the light is limited by the shade, you don't want it to be too soft, but the extreme edges in your render aren't quite correct either.
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