fake it, use a textured plane to get you the pure white of the ceiling light and then use spots and point lights to fake all of the diffuse and bounce light. There is no light in maya that will give you that effect AFAIK. I mean an area light might do it but spots and points will be easier.
some settings on arealights can kill any fg affect or subdue it to not being recignisable. You might try to put poly planes where the face of thoughs lights are. Apply a surface shader to it. Get the color picker up for the color on it.. and enter a value in the value part of like 5 - 12 something.. you will have to espirement. The poly plain will then illuminate around it and through off more rays for the fg to use more properly than the area lights.
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