2 Q's -- Splitting Surfaces & Particle Freezing
1) How do you remove a set of faces from a mesh and create a separate mesh (I need to remove MC's visor from the rest of his suit and apply a new shader to it)
2) How do I allow a camera to be moved, but have every object to stay in the exact same conditions they were through the camera's path motion? Ex: Allow a blast of fire to be panned around without the fire animating (from emission of particles)