Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 30-09-2004 , 05:54 PM
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gallardo

I'm pretty new to maya so any input would be great. I've tried working with the normals buti don't have much luck.

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# 2 30-09-2004 , 05:57 PM
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the car is modeld completely in polygons. I haven't ventrued much into nurbs yet.

# 3 30-09-2004 , 06:35 PM
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It's a bit hard to see in that lighting. Could we see a nice bright render or screen grab?

# 4 01-10-2004 , 01:59 AM
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i figged with the lighting a bit does this help?

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# 5 01-10-2004 , 05:20 AM
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looking good, keep it up.

# 6 01-10-2004 , 05:56 AM
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Kill the high reflection on the floor.

Nice start, keep it going. user added image


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
# 7 05-10-2004 , 01:49 AM
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I've started playing with the color

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# 8 05-10-2004 , 02:16 AM
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Played around with the color a little bit more and added a sky to the camera. I would like to make the car smoother does anyone have any ideas on how to go about doing that?

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# 9 05-10-2004 , 02:20 AM
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If it's Polys, change it to Sub-D's. That will smooth it out. Then you can reconvert it back to Poly's if ya want.


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
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