Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 19-10-2002 , 09:27 PM
philip - liquid.arts's Avatar
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hey no problem; without the right hardware ID and activation key it won't be of little use though : )

# 17 21-10-2002 , 10:38 AM
Kevin
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so mate...hows it going?? how are you enjoying it so far?

# 18 21-10-2002 , 01:08 PM
philip - liquid.arts's Avatar
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Join Date: Jun 2002
Location: germany, near frankfurt
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I haven't really had time to thoroughly play wih it, but I will start by following a tute soon.

I have only adjusted the colors to my likings and noticed a pretty quick OpenGL response on my Quadro 4 750 XGL : )
The navigation takes a couple of minutes to get used to everytime I switch from LW, but that will become a habit eventually. I also figured out the cool transform constraints; ctrl click on an arrow to lock the plane then MMB-drag... very handy.

Next I need to get a deeper understanding of construction history and when to keep it, when to delete it.

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