Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 16-10-2002 , 05:17 PM
Registered User
Join Date: Oct 2002
Location: Houston
Posts: 11

Shatter Effect

How many have used Shatter extensively?

It kind of sucks.(IMHO) Anybody had any luck getting higher-res cracks and breaks?

Anyone know if this feature has been improved upon at all in 4.5?

# 2 17-10-2002 , 01:45 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Almost any feature that does the work for you isn't going to do it exactly like you want. You'll almost always get the best results doing it yourself.

# 3 17-10-2002 , 02:19 AM
Registered User
Join Date: Oct 2002
Location: Houston
Posts: 11
True. True.

# 4 17-10-2002 , 02:20 AM
Tem's Avatar
Lifetime Member
Join Date: Sep 2002
Location: RI, USA
Posts: 18
So then the obvious next question would be, how do you get a good shatter?

I have never run across anything that will show me a good way to do it. I tried a simple sphere shatter and it wasn't very good.

What I did was key a sphere falling and just as it hits the ground plane substituted a Dynamic Shattered copy.

This also leads me into a question about debris. How do you get good looking debris off of something that breaks? Do you setup particles and then instance in geometry?

Thanks,

Tem

# 5 22-10-2002 , 03:47 AM
ragecgi's Avatar
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
That's one way.

There are many ways one could go about that.

At work, we mainly create our objects, then, break them up using Maya's splitting, and detatching toolset, then for debris, we mainly use many layers of particles for dust, and we have stock debris explosions that we comp into the shot in post.

I wish there was a "make kick ass explosion with debris" setting in Maya, but, not yetuser added image

Untill then, keep rendering those layers! user added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads