This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
By default it creates the text in lines. Go into the options by clicking the box next to the text bar. Select trim and it will make it nurbs, or polys, which will make it polys. Then create it, and render, you will se the text. For depth you could extrude polys, or loft the curves.
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