Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 18-11-2004 , 06:12 PM
vladimirjp's Avatar
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871

Toggling Back face Cull on/off [per object]

ok i am no scripter or mel guy, mostly modeling... trying to make a toggle back face culling on/off

this seem to turn it on, but does not act as a toggle.


if (`getPanel -to (eval("getPanel -withFocus"))`){
$currentPanel = `getPanel -withFocus`;
if (`modelEditor -q -polymeshes $currentPanel`){
polysDisplayUpdateCulling $currentPanel;
}
else {
modelEditor -edit -polymeshes polysDisplayUpdateCulling 0 $currentPanel;
}
}

can anyone help me put.
thanx in advance
:tup:

# 2 19-11-2004 , 05:23 PM
vladimirjp's Avatar
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
i was given this script today.
hope people will find it useful.

//toggles bc per object

global proc tglCulling()
{
if(`window -q -ex tcwin`)
{
if(`intField -q -v if1` == 0){ polyOptions -fb -bcv on; intField -e -v 1 if1; }
else{ polyOptions -bc -bcv off; intField -e -v 0 if1; }
}
else
{
window -ret -vis off tcwin; columnLayout; intField -v 0 if1;
}
}tglCulling();

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