Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 24-11-2004 , 03:32 PM
Sicky's Avatar
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Join Date: Oct 2004
Location: Nottingham , UK
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Face problems

i wonder if anyone can help me im currently doing the dragon tutorial its turning out ok i think but the geomatry is a total mess is there anyway u can reduce the number of faces to try and clean it up a bit , it occures after poly>subD conversion each converstion thats done the more faces that get added if anyone could help me out with this would be great thanks

# 2 24-11-2004 , 04:53 PM
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Join Date: May 2004
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If the mesh get's more dense when you convert from sub-d's back to polys, it's probably those settings. I can't remember what they should be, but Kurt mentions it in all of his tutorials that I've seen, so he probably also does it in this one.

-Blomkaal

# 3 24-11-2004 , 05:10 PM
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Location: Niagara Falls, Canada
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Modify> convert> subdiv to poly> option box> make sure you have vertices clicked on this will stop the mesh from going high once you convert back to a poly.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 4 24-11-2004 , 07:00 PM
Sicky's Avatar
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thanks alot guys much appretiated good work with the dragon btw kurt looks mint

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