Guys i am having a problem when trying to convert the poly to sub'd - for some reason it wont work and i dont understand what the error is,
As below:
deleteInternalValence2Verts |polySurface22|polySurfaceShape29;
polyToSubdiv -ap 0 -ch off -aut on -maxPolyCount 1800 -maxEdgesPerVert 32 |polySurface22|polySurfaceShape29;
// Warning: Nothing is selected. Select objects or components to delete. //
// Error: polyToSubdiv1 (Poly To Subdiv Node): The conversion to a subdivision surface failed.
// One or more duplicated edges were present.
// Repair the duplicate edges by selecting the polygon
// and issuing the following command, then try again:
select .e[3219] ;string $v[] = `polyListComponentConversion -fe -tv`;select $v;polySplitVertex;polyMergeVertex -d 0.0 -tx 1; //
// Error: Command polyToSubdiv failed. Open Script Editor for details. //
I have selected the object in this case the tree frog - i have tried to do a cleanup just incase there are any problems there but that brings no problems up, is there something stupid i am doing?
It sounds like you have overlapping edges or verts. Put your HUD on and drag select over each vert to make sure you don't have any overlaps. If there are any, merge them, then try to convert.
and now i am getting this... which at a guess is not good -
eleteInternalValence2Verts |polySurface22|polySurfaceShape29;
polyToSubdiv -ap 0 -ch off -aut on -maxPolyCount 1800 -maxEdgesPerVert 2 |polySurface22|polySurfaceShape29;
// Warning: Nothing is selected. Select objects or components to delete. //
// Error: polyToSubdiv1 (Poly To Subdiv Node): The conversion to a subdivision surface failed:
// Some vertex valences exceed maximum allowable valence limit.
// To increase the valence limit, change option found in Convert to Subdiv Options.
// The indices of the vertices in question are: 0 to 1774. //
// Error: Command polyToSubdiv failed. Open Script Editor for details. //
I changed the error to 0 to 1774 as it would have taken up loads of space.
HUD = Heads Up Display. If you drag select over one vertex and it says there are two...you'll know if there's overlap...it's all part of the cleanup process.
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