Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Somewhere along the line i've changed something, so when it came to duplicating one half to make the full figure, somethings gone wrong and it's got a shadow effect instead of the actual surface.
I've attached a screenshot so that you can see whats happening.
Any idea's what i've done and how i can fix it, because it's just so frustrating!
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