Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 06-12-2004 , 10:59 PM
MainlineX's Avatar
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Join Date: Jun 2003
Location: Johannesburg
Posts: 641

Exporting to 3ds

Hey guys,

I have recently completed modeling the building for the Minas Tirith project and now I have to submit the model in .3ds format. I am using a program called....Deep Exploration to export it, but it always seems to export buggy with missing faces....anyways, are there any suggestions on how I could do the export successfully?? Should I be triangulating before Export or what??? Please any help would be great as this is driving me up the wall..lolol...Is there a .3ds exporter for maya?? user added image

Anyways...I just wish that they used maya....lolol.....user added image

MainlineX



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# 2 07-12-2004 , 06:41 PM
MainlineX's Avatar
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Join Date: Jun 2003
Location: Johannesburg
Posts: 641
Okay cool, I got it sorted out...user added imageuser added image



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# 3 08-12-2004 , 09:53 AM
R-Tillery's Avatar
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Join Date: May 2003
Location: Ventura California
Posts: 966
You could always use the FBX exporter for maya, it dose it all, but not Motionbuilder.user added image

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