Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 06-12-2004 , 12:28 AM
Element_Khaos's Avatar
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nurbs gap

hey guys im sure this question has been answered before but i couldnt find it. im trying to model some rims and when i render it out i get these gaps between the different pieces. i cut the wholes in the rims using a circular fillet + trim. i circled the places on the attached image:

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# 2 06-12-2004 , 10:07 PM
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and mtmckinley dont tell me to use polys lol :p

# 3 15-12-2004 , 01:47 PM
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Hi there.

You need to select each of of your NURBs surfaces, and under the attribute editor for each surface you'll see 'Tessellation'. Select 'Highest quality', and bump up U and V divisions factor to the highest it will go. This will increase render times, but sort out those dodgy NURBs surfaces when you render. A good way to see the difference this makes is to extrude a circle along a curve. Render it at low res tessellation - the cyclinder will be jagged. Increase the tessellation quality, and it will render out nice and smoothly.

Hope this helps

LisaG user added image


When in doubt......smile!

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# 4 15-12-2004 , 09:34 PM
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its strange i already did that and it still didnt work. i ended up just redoing the entire model and it worked fine. strange.
thanks anyway tho

# 5 16-12-2004 , 11:38 AM
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Hmmm, wierd.

Never mind, at least you've got it working now, which is good. The wheel looks fab by the way, I've seen that tut on the web, I must give it a go myself.

LisaG


When in doubt......smile!

https://www.x-menthelaststand.com/
# 6 16-12-2004 , 12:44 PM
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